Zombie RP

Zombie RP, is a RP created by iGalexHD, its a RP in which people survive 10 rounds of Zombies. The zombies are summoned with a gear called Zombie Staff and players using guns like the M1 Garand. This RP has to be one of the most favorited Roleplays.

How Zombie RP works.
Zombie RP is played in 6 maps but its mostly City. It First starts as Regular RP until a Emergency Broadcast System errupts about a Zombie Attack, The Roleplayers are called to arms to fight off the waves of zombies from night to dawn. After that they have to find the Zombie Mastermind. Sometimes its the Admin/Host or someone else that RP's as the Zombie Mastermind. After that the Government gives the people vote if they should send the Zombie Mastermind to Prison or Execute him. Then theres a Aftermath/Sequel sometimes. And sometimes a player is chosen to be Squad Leader.

Note:Everyone in this RP is Godded so no one cant kill anyone with these gears.

Maps
The maps used in this roleplay are City,Egypt,Space,Bunker, Trench, and Forrest Camp. But most of the time its in City.

Rounds (Galex's Way)
This is Waves if theres a Zombie RP in City, ill add more Round Ideas for other maps.

Round 1: Round 1 starts as Normal spawn a few zombies and Roleplayers shoot them down

Round 2:Same as Round 1, but make sure new people are godded and get a gun.

Round 3: Same as Round 1 but Huge Wave

Round 4: Same as round 1 but Supply Drops a more zombies.

Round 5: Same as Round 3

Round 6:Same as Round 2,3 and 4.

Round 7:Same as Round 1 but people retreat to a certain area.

Round 8:Same as Round 1

Round 9:Same as Round 1 But it becomes Dawn

Round 10:Same as Round 6

Though you don't have to follow these exact way of Rounds and can do some other type of rounds. This is more Traditional way.

Gears used.
The Gears used in Zombie RP are

Guns
M1 Garand - 94233286 (Used by Roleplayers)

Trench Warfare Shotgun - 94233344 (Sometimes a supply drop on certain levels)

Galactic Laser Gun - 168143042 (Also a supply drop gun, used for people who are Tanks)

Generals 45 - 97885508 (A Supply Drop Weapon)

Tommy Gun - 116693764

Luger - 95354288

Other Gears Used
Zombie Staff - 26421972 (Used to Summon Zombies)

Airstrike - 88885539 (Used by Admin to call in Airstrikes, due to god command not able to withstand airstrike gear the players either retreat or the admin :ff's them.)

Melee
Bombo Knife - 121946387

Shuriken - 11377306

Green Smashing Hammer - 335085355

Golem Hammer - 478707595

Blue Laser Scythe - 846792499

Knights Sword - 10831509

(Melee weapons are currently not allowed since it lags and crashes the game.)

Music
Music also plays a role in this RP, but due to Roblox and their "Copyright strikes" there are barely any music that fits in for this rp.

Battlefield 1 Menu Music - 4656495814 (Played during countdown)

Sabaton Sparta - 4731616315 (Used during Rounds 1-9)

Beauty of Annihilation - 1145613651 (Used during Rounds 1-9)

Seven Nation Army (Glitch Mob Remix) - 534429024 (Used during rounds 1-9)

Battlefield 1 Hunted OST - 985825132 (Used during the final round)

400 Bagpipes - 6449865566 (Used during the final round)

Sad Bagpipes - 1845879504 (Used at the end of all rounds to honor the lost)

Dream Speedrun Music - 5870249413 (Used when catching the Zombie Mastermind, Its usually when Galex is RPing as Dream)

The great strategy by badliz. - 6136889498 (idk when this is used)

Sound Effects
Emergency Alert Zombie Warning - 254641991 (Played at Begnning) Example ":n it was just a normay day in "certain map" until" *then you play emergency broadcast* (Trench,Space,Bunker,Camp dont have to follow this)

TF2 Victory Sound Effect - 897063944 (Played once all 10 rounds are Over)

The Aftermath
(Just a version create by red cause yes)

A Year after the original Z-day nothing happened but recently scientists quarantined the town and began researching incase the virus came back,

A Few days later a new outbreak began, the scientists fled leaving there gear behind.

The town was a mess of radioactive materials many infected by it and a new virus was made, it was a mix of the radioactive materials and the older zombie virus the virus made its way outside of town and infected its first people

If Dream Dies
With dream dead dream stans begin voluntarily infecting themselves

massing the numbers

If Dream Lives
Dream is harbored in the bunker as a scientist to help make a vaccine to the virus

the numbers start lower

The Rest
the civilians are prepared and armed, the military however believes they are all infected or dead, and a bombing run heavily destroys the city, the civilians will not be getting help.

after preparing and arming themselves with everything they have, soon the zombies begin coming, half th town is blocked off by the collapse of the tunnel but the zombies still come.. through the water, the hills, and the ground, the civlians are armed with the best that they have, and the true apocalypse begins.

The Rounds (RedMaster's Way)
Round 1-3

Small rounds civlians can be scattered around with less defenses

Rounds 4-5

Huge round a large amounts of zombies

Rounds 5-12 mixed however wanted

Round 13 largest round and maybe bossfight

ik its crap but idc ;/

The last stand
The last stand is seeeinggggiv64's version, it is ment to be extremely hard and there is no god mode, nor any crates. Typically there would be 5-8 zombie staffs / admin also there is a time limit for defense time, instead of when the admins deem right. The waves precede as follow:

1-3: zombies are spawned outside of defenses, giving the defenders an advantage.

4-6: the 6th + 7th zombie staff comes into effect, making it slightly harder.

7-9: The great strategy plays, admins may use a 8th zombie staff, they also send in a single admin with a sword as a miniboss, however the speed is only 8 so the players have a advantage in speed. Miniboss has 5k hp and respawn each wave.

10: another miniboss is spawned, the health is raised to 10k for both, speed is increased to 10, fog is spawned if on forest camp map. A timer of 5 minutes ( 300 seconds ) is how long survivors must hold out before a rescue spawns, the rescue is typically a bus, there is 30 seconds to get there and hold out.

Strategies
Build semi walls around the entire base if on city map, barb wire fences in the back do well, make sure to have a fall back point in the middle of the town square for wave 10. If on camp ignore tents and build sand bag defenses around the firepit as rescue would spawn there.

When on waves 7-9 it is recommended to lead the miniboss admin into the forest and to sprint back to slow them down from damaging the rest.

For wave 10 on all maps, stay in middle no matter what until bus spawns.